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- ######################################################
- #
- # Create sets of attacks
- #
- # - Spidersmall -
- #
- ######################################################
-
-
- import Bladex
-
- ATK_UNIQUE=0
- ATK_RANDOM=1
- ATK_SEQUENTIAL=2
-
-
-
- # Predeclare & link all my combos into ATTACKING action event tables
- Bladex.SetActionEventTable("Spd","g_01","ATTACKING")
- Bladex.SetActionEventTable("Spd","g_spit","ATTACKING")
-
-
- spd=Bladex.GetCharType("Spidersmall","Spd")
-
- ###############################
- # GRUPOS DE GOLPES ALEATORIOS #
- ###############################
- #GA group
-
- spd.AddAttack("GA","Spd_g_01")
- spd.AttackWindow("Spd_g_01",5,15,"GA_Window")
- spd.AttackTypeFlag("GA",ATK_UNIQUE)
- spd.AddLevels("Spd_g_01",0,0)
- spd.AllowAttack("GA","A","","","")
-
- #SP group
- spd.AddAttack("SP","Spd_spit")
- spd.AttackWindow("Spd_spit",5,15,"GA_Window")
- spd.AttackTypeFlag("SP",ATK_UNIQUE)
- spd.AddLevels("Spd_spit",0,0)
-
-
-